I’ve seen people saying offline protection that we are using on our Rust server is “noob friendly”. Of course, that term is used with negative connotations.
Rust is a hard game for new players, and it favors big groups, so I really don’t see any problems with helping new players or players that are playing solo, or in smaller groups.

From that point of view “noob friendly” is actually a compliment that is telling you we are trying to build a server for a community, and not for pr0 Rust scene, that doesn’t even exist.

But the whole story isn’t that simple, so allow me to bring forth a few more arguments that will give you a better understanding of the system and it’s implications.

Almost all games on the market allow the players to continue their gameplay from the moment they stopped playing. In DayZ, when a player logs out he disappears with all of his stuff. In the most brutal and complex MMO games, like EVE Online, when a player logs out in his expensive ship in the midst of enemy territory space, his ship disappears after half a minute and only if that player hasn’t been engaged in PVP in the last 15 minutes.

Exceptions from that rule are Rust and ARK.

I consider that problem to be more noticeable in ARK then in Rust, since a person with a herd of dinosaurs can raid anybody on the map, with owners of that house being online or offline. Differences in player levels, and in the number of dinosaurs are making ARK PvP a lot more dis-balanced then the PvP in Rust but that’s another story.

These are my arguments against negative connotation of the term “noob friendly” people are using when talking about our system:

1. If you’re offline that doesn’t mean you’re a noob.

People (mostly) have lives. They need to go to school, to work, and from time to time it’s good to have a good night sleep. Those are the moments those players can’t be in Rust to defend their stuff, stuff they collected and crafted for dozens of hours.

Is it OK to destroy the base of a player who can’t play at the same moment when the people that are pickaxing his walls are playing?

Is the person that can’t defend himself because he’s offline – a noob?

2. Attacking a base when the owners of that house are online is HARDER!

If you want someones stuff, attack him when he’s online, when he can defend himself.

Yea, I know, it’s harder. Afraid?

No, you can’t raid this base, owners of this house are offline. Go gather some resources, chop some wood, or some stone, go loot Radtowns. There are no free resources from players that gathered them for hours, and that you’re trying to take from them when they can’t defend themselves.

3. Some people think you can protect your base when you are being raided just by loging off.

That’s not true. System has a mechanism to detect if any kind of PvP aggression happened. If it did, attackers and the victim will be flagged with a 20 minutes timer. If any player disconnect while there`s a PvP timer active for him, his base will not be protected until that timer runs out.

So – no, it’s not possible to protect your base just by logging out once the raid starts.

For conclusion, I can say with confidence that this mod makes the game harder, not easier.

Yes, system helps new players, and players that are playing solo or in smaller groups but it also makes it harder for bigger groups, and it makes the game play throughout the wipe session more consistent and progressive.

You don’t agree? Comment bellow or on our forums.